๐Ÿ‘‘ Crownfall

a fast-paced, high-stakes press-your-luck card game played with a single standard deck of cards. You are fighting your way through a tower of royal enemies (Jacks, Queens, and Kings) and lethal hazard traps using the mechanics of Blackjack. Your goal is to reach or exceed each enemy's Target threshold in a single strike without going over 21!
๐Ÿ‘‘ Crownfall
**CROWNFALL** is a fast-paced, high-stakes press-your-luck card game played with a single standard deck of cards. You are fighting your way through a tower of royal enemies (Jacks, Queens, and Kings) and lethal hazard traps using the mechanics of Blackjack. Your goal is to reach or exceed each enemy's Target threshold in a single strike without going over 21!

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## ๐Ÿ“ฆ Components & Requirements

* **1 Standard 54-Card Deck** (52 standard cards + 2 Jokers)
* **1 d20 Die** or scrap paper to track your **Player Life Points**
* **Starting Health:** **20 HP** *(Max HP: 20)*

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## ๐Ÿ› ๏ธ Game Setup

### 1. Split the Deck into Two Piles

#### ๐Ÿฐ Enemy Tower (14 Cards)
Separate and shuffle the following **14 cards** face-down into a single stack:
* 4 Jacks
* 4 Queens
* 4 Kings
* 2 Jokers

#### โš”๏ธ Player Deck (40 Cards)
Shuffle the remaining **40 cards** (Ace through 10 of all four suits: โ™ฃ๏ธ, โค๏ธ, โ™ ๏ธ, โ™ฆ๏ธ) face-down. This is your draw deck.

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### 2. Layout the Play Area

Place the **Enemy Tower** face-down at the top of the table.

```
                    โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
                    โ”‚   ACTIVE ENEMY   โ”‚  (Center)
                    โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
                         โ–ฒ        โ”‚
     (Your Target)       โ”‚        โ”‚ (When Defeated)
                         โ”‚        โ–ผ
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”Œโ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚   PLAYER DECK    โ”‚ โ”‚   STRIKE PILE    โ”‚ โ”‚   ENEMY DISCARD  โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
         โ”‚                                   (Defeated Enemies)
         โ–ผ
โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
โ”‚  PLAYER DISCARD  โ”‚
โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜
```

Flip the top card of the Enemy Tower face-up into the **Active Enemy** slot to start combat!

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## ๐ŸŽฏ Enemy Targets & Attack Values

Each royal rank has a **Target Number** (the score you must reach or exceed in a single strike to defeat them) and an **Attack Value** (the damage you take if you fail to defeat them).

| Card | Enemy Type | Target to Defeat | Attack Value (Damage to You) |
| :---: | :--- | :---: | :---: |
| **Jack** | Minion | **12** | **2 Damage** |
| **Queen** | Elite | **15** | **3 Damage** |
| **King** | Boss | **18** | **5 Damage** |
| ๐Ÿƒ **Joker** | Hazard | *Special Trap* | **4 Damage** *(Double or Nothing: 8)* |

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## ๐ŸŽฎ Combat Flow

During your turn, flip cards one-by-one from your **Player Deck** face-up into your **Strike Pile**, summing their point values:

* **2 through 10** = Face Value
* **Ace** = **1 or 11** *(your choice on the fly!)*

After flipping each card, calculate your current total score and choose one of two actions:

### Action A: PUSH (Draw Another Card)
If your current Strike total is **under 22**, you may flip another card off your Player Deck to increase your total.

### Action B: BANK (Stop & Strike)
Choose to stop drawing and compare your total Strike score against the Active Enemy's Target:

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### โš”๏ธ Round Outcomes

#### ๐ŸŸข SUCCESS (Total is EQUAL TO or HIGHER than Target, up to 21)
* You land a fatal strike! The enemy dies instantly and **never gets to attack you**.
* Discard your Strike Pile and the defeated Enemy.
* **โœจ Bonus Healing (Only Perfect 21s Heal):**
  * **Exact Target Match:** Clearing the target defeats the enemy safely (0 Damage taken), but **grants 0 HP heal**.
  * **Perfect 21:** 
    * Hitting **21** against a **Jack** or **Queen** โ†’ **Heal 2 HP**.
    * Hitting **21** against a **King** โ†’ **Heal 3 HP** *(Max HP cap: 20)*.
* Flip the top card of the Enemy Tower into the Active Enemy slot to face the next foe.

#### ๐ŸŸก STOPPED SHORT / GUARD (Total is LESS than Target)
You stopped drawing before reaching the target. You failed to defeat the enemy, but your guard is up to cushion the blow.

1. **Check Your Guard Zone:** Look at how far your total is from the enemy's Target score:
   * **Within 1 or 2 Points (In the Guard Zone):** You take **Reduced Damage**.
     * **Jack** (Base 2) โ†’ Take **1 Damage**
     * **Queen** (Base 3) โ†’ Take **2 Damage**
     * **King** (Base 5) โ†’ Take **3 Damage**
   * **3 or More Points Away (Missed Guard):** Take full **Base Attack Damage** (Jack: 2, Queen: 3, King: 5).
2. **Apply Damage:** Subtract the damage taken from your HP.
3. **Reset for Next Turn:** Discard your Strike Pile. **The enemy remains in combatโ€”the fight continues until one of you falls.**

#### ๐Ÿ”ด BUST (Total is 22 or HIGHER)
* You overcharged your attack and exploded! You deal 0 damage and gain no Guard protection.
* **The Enemy Attacks!** Take full **Base Attack Damage** to your HP (Jack: 2, Queen: 3, King: 5).
* Discard your Strike Pile. **The enemy remains in combatโ€”the fight continues until one of you falls.**

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## ๐Ÿ›ก๏ธ Guard & Damage Quick Reference

| Enemy | Target / Base Dmg | 2 Away | 1 Away | Exact Target Hit | Perfect 21 |
| :---: | :---: | :---: | :---: | :---: | :---: |
| **Jack** | Target **12** / 2 Dmg | **10** โ†’ Take **1 Dmg** | **11** โ†’ Take **1 Dmg** | **12** โ†’ Defeated *(0 Dmg / 0 Heal)* | Defeated + **Heal 2 HP** |
| **Queen** | Target **15** / 3 Dmg | **13** โ†’ Take **2 Dmg** | **14** โ†’ Take **2 Dmg** | **15** โ†’ Defeated *(0 Dmg / 0 Heal)* | Defeated + **Heal 2 HP** |
| **King** | Target **18** / 5 Dmg | **16** โ†’ Take **3 Dmg** | **17** โ†’ Take **3 Dmg** | **18** โ†’ Defeated *(0 Dmg / 0 Heal)* | Defeated + **Heal 3 HP** |

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## ๐Ÿƒ Special Rules: Jokers ("Double or Nothing")

When a **Joker** is flipped from the Enemy Tower into the Active Enemy slot:

1. It does **not** have a Target score. Immediately flip the top card of your Player Deck to test your luck:
2. **If EVEN (2, 4, 6, 8, 10):** You disarm the hazard! Discard the Joker and the flipped card, then reveal the next enemy.
3. **If ODD (Ace, 3, 5, 7, 9):** The trap springs! Take **4 Damage** immediately, **OR** push your luck:
   * **๐ŸŽฒ Double or Nothing:** Flip a *second* card from your Player Deck.
     * **EVEN Result:** Dodge successful! Take **0 Damage**.
     * **ODD Result:** **CRUSHING BLOW.** Take **8 Damage**.
4. Discard the Joker and all flipped cards used during the Hazard, then reveal the next enemy.

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## ๐Ÿ”„ Deck Reshuffling

When your 40-card Player Deck runs out of cards during combat:
* Take your **Discard Pile**, shuffle it thoroughly, and place it face-down as your new Player Deck. Continue drawing without interruption!

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## ๐Ÿ† Victory and Defeat

* ๐Ÿ **VICTORY:** Defeat all 14 cards in the Enemy Tower to make the **Crown Fall**!
* ๐Ÿ’€ **DEFEAT:** Your Life Points drop to **0 HP**.


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