A Week of A-Frame 157 + 158
I got a #WebVR (https://twitter.com/hashtag/WebVR?src=hash&ref_src=twsrc%5Etfw) terminal emulator working on my phone using @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) and Google
A web framework for building virtual reality experiences. Make WebVR with HTML and Entity-Component. Works on Vive, Rift, desktop, mobile platforms.
I got a #WebVR (https://twitter.com/hashtag/WebVR?src=hash&ref_src=twsrc%5Etfw) terminal emulator working on my phone using @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) and Google
Our #VR (https://twitter.com/hashtag/VR?src=hash&ref_src=twsrc%5Etfw) browser game Barista Express has finally been released! âï¸ Go play it now! #webvr
We've released @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) v0️⃣.9️⃣.1️⃣! Follow up fixes and improvements to 0.9.0 such as WebXR compatibility and browser updates, new
Thanks to @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) for making it so easy to develop this easter minigame! Took two of us maybe 15 hours from start to finish. #vr
OculusQuestのコントローラーの座標とアクションを読み取って、動的にアニメーション生成するVRできたーーー!JavaScript初心者すぎて、めちゃくちゃ苦
The return of the A-Frame roundups! Thank you for subscribing to the email newsletter if you have! If you have not already, subscribe through aframe.io/subscribe (https://aframe.io/subscribe/).
Today marks A-Frame’s fourth birthday. Four years ago, on December 16th, 2015, we released the first version of A-Frame to make it easier to build VR experiences and make the Web keep pace with the
Google Chrome and Oculus Browser are now shipping WebXR enabled by default for VR headsets. The Web magic doesn’t stop there. AR is also coming to the standard
We’re happy to announce AR.js 3 and A-Frame integration featuring new image and location based tracking. For detailed API reference and source code check the official documentation
5⃣ hours of @aframevr (https://twitter.com/aframevr?ref_src=twsrc%5Etfw) tutorials are now available on my YT channel 🤓 👉 https://t.co/L0lHa2F5qM (https://t.co/L0lHa2F5qM) 🗣️ RT and
A-Frame 1.1.0 is out! Core functionality is more polished and robust than ever. Full support for WebXR AR module (https://github.com/immersive-web/webxr-ar-module) and initial and experimental
A-Frame 1.4.0 is out! House keeping release. Tons of bug fixes and suppport for new devices. More than 28 A-Frame
A-Frame 1.6.0 is out! Tons of bug fixes. Memory management and performance improvements. API to control tick / tock
A-Frame is honored to participate with other 10 amazing projects in the 2024 cohort of the <a href="https://github.blog/2024-05-23-2024-g
A-Frame 1.7.0 is out!