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We Are So Skewed

A torsion-first instantiation of Geometric Unity

by Nusa
  • Start Here
  • Introduction
  • Setup
  • Gauge
  • GR
  • Bosons
  • Fermions
  • Cosmology
  • Quantization
  • Miscellanea

by Nusa

February 9 2026

The Ambient Stage: Y with Split Signature and Why It’s Not Optional

In this post, we zoom out to the 14D ambient space Y, where Geometric Unity actually lives. We’re not compactifying, slicing, or bolting on extra fields. Instead, everything we observe—fields, particles, interactions—is a consequence of how 4D spacetime immerses into a larger, structurally rigid arena.

by Nusa

February 9 2026

Immersion and the Tangent/Normal Split

The immersion is an observation map that carves spacetime into the ambient geometry and defines what survives pullback.

by Nusa

February 10 2026

Metric Split Ansatz

We introduce a single scalar that controls how the ambient geometry breathes along unobserved directions.

by Nusa

February 11 2026

Axial Torsion as the Default: Where It Lives and What It Does

Axial torsion is the engine that distinguishes chirality, drives overlap physics, and deforms geometry from the inside.

by Nusa

February 11 2026

Native vs Invasive Fields: Pullback Rules that Prevent Cheating

Fields don't live on spacetime by default—they must survive pullback from the observerse.

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